10 Reasons Why People Hate Counter Strike New Counter Strike New
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Counter Strike New Revealed
Valve finally announced Counter Strike New after weeks of speculation. It's an update to CS:GO that will bring the game onto the Source 2 engine and make some major visual changes.
It also introduces the ability to use smoke grenades that respond and sub-tick updates for servers. It's got plenty of armchair gamers going crazy but it is a huge upgrade for regular players.
Smokes
Counter Strike New has a huge update that will change the way smokes work in the game. The changes are being described as responsive smokes and are a huge game changer. Smokes will expand to fill areas and move around the map to move around objects. They will also react to the lighting of the game, which makes their appearance more appealing and realistic. In addition to these new features, smokes will now be capable of interfacing with gameplay events and will offer new tactical opportunities. Bullets, for example, will cause smoke to be pushed to temporarily clear sightlines. Hex grenade blasts can also disperse smoke occlusion.
The biggest change to smokes is that they'll become a more active part of the game. In previous iterations, smokes were a fixed shape that was limited in how far they could go and the amount of vision it blocked. The new smokes will occupy the space they are placed and block more of a player's vision when they are in place. This is a significant change that will make the game more dynamic and provide both teams with the same level of visibility.
In addition to this smokes will also react to the surroundings, weaponry, and lighting in the world space. This will make the smoke feel more real and allow players to use it in a variety of ways to gain an advantage over their opponents. This is particularly beneficial in the chaotic 5v5 games which are bound to occur on every map.
Smokes will no longer be one-way that was a major issue in CSGO and allowed players to see their opponent's location from behind the smoke. Twistzz is a well-known CS:GO professional, says the new system is an enormous improvement for competitive CS2 and makes it fairer for both teams.
Other minor improvements include adjusting the vertical position of smoke particles to reduce seeing through edges and updating the smoke overlay images to match their camera's position. The expiration of smokes was changed to be in line with the visuals on the screen.
Loadouts
CS: GO players are now able to customize their weapon selection prior to the start of each game. The updated loadout system lets players to choose the weapons that best suit their playstyle and team's strategies. The updated system also adds new tactical depth to the game as players must balance firepower and utility.
In addition to the brand new loadouts, the CS: GO update includes many other enhancements and changes. Most important, the purchase menu has been completely revamped. The old buy wheel has been replaced by an adjustable grid that shows all purchase options simultaneously. The grid is filled with five pistols, as well as five "mid-tier weapons" such a submachine guns, shotguns and rifles.
The new system will be easy to use, and give players more control over their weapon choice. They can pick the weapons which best suit their playstyle, team strategy and play around with different combinations. They can also compare their loadouts against other players to see how they stack up.
While many players appreciate the added flexibility, others have complained about it deviating from the core essence of Counter-Strike. They also expressed concerns about how it would impact the loadouts for specific maps and agents' skins dependent on visibility.
In spite of these criticisms, the new loadout system will be tested more thoroughly in the coming months. It is possible that some of these issues will be addressed in future updates, so it is important to keep an eye on the site for more details.
In addition to the brand new CS: GO features, the update also comes with Workshop Tools, which can be enabled in the game's settings menu and allow community contributors to design weapon finishes, stickers, and maps. In addition the update will live ban players who violate the VAC rules during games.
The new CS GO update will be released in the coming summer. For now, players can check out the full list of updates and features by visiting the official CS: GO website.
Sub-Tick Updates
The world of Counter-Strike is constantly updated by the server in discrete intervals of time called ticks. Valve hopes to ensure that CS: GO is fast and smooth. The smallest delay can affect the accuracy of an attack. A new video reveals one of the game's biggest under-the-hood enhancements, also known as sub-tick updates.
Instead of a 64-tick-update every millisecond, CS:GO now uses sub-ticks or, as Valve calls them, "micro ticks", to communicate with the servers. Each of these tiny intervals of time will be recorded by the client and sent to the server, which will transmit the updated game state to players. The servers will now know exactly moment you fired your shot, jumped, peeked, and other inputs.
The video doesn't go over everything. However it does clarify that each piece sent by the client is accompanied by a time stamp and that the server collects all information in chronological order from all players prior to sending it back. According to the video a CS: GO will be capable of sending twice the information as a 64-tick CS: GO.
This means that even if the game's tick rate goes up to 128 Hz, it'll be able to handle your commands instantly and consistently. Micro-tick updates can also reduce the time it takes to input by making sure that the server reacts to your commands without glitches or Spectrum 2 Case delays.
This is clearly only the beginning of the technical enhancements Valve is making to the game. Valve is currently implementing dynamic smoke and particle systems to improve how smoke interacts with the environment and is upgrading all of the maps with high-resolution lighting, textures and models. Source 2 tools and features will be used to make changes to all CS: GO cosmetics and weapons.
Maps
The new update coming to Counter Strike New will bring new maps to the game, alongside a few classics that are getting facelifts. These updates are currently being tested in a limited-test beta. The first set of maps comprises upgrade and touchstone maps that will see no major changes to gameplay, whereas others have been revamped or rebuilt using the new Source 2 tools.
Of these, Overpass has been revamped to take advantage of the new engine's unified lighting system. The underpass of the map has been filled with light, making the space more spacious and less crowded. In addition smoke grenades now expand dynamically to fill in spaces and interact with the new light.
Another map that has been revamped is Italy that has been given major changes to texture lighting, structure, and lighting. The new version is more balanced than the predecessor that was heavily CT-oriented. In the near future fans can expect to see classics like Aztec and Militia updated.
While a lot of these maps remain available in other modes, they're not being added to the map pool for competitive play. The exception is Train which has been pulled out of Active Duty and will continue to be played in tournaments. Valve hasn't confirmed yet if the other maps that were removed will be returned to the pool.
Among the more controversial updates is one created by Helsingin Sanomat, Finland's national newspaper. The news agency has been a vocal critic of Russia's actions in Ukraine and the map draws inspiration from the war-torn city of Donetsk. The map is dubbed de_voyna and includes a number references to the conflict.
The developer will release a collection of Source 2 Tools for map makers in the future. This will include features such as improved lighting and character read and physical-based rendering that produces realistic materials, textures and reflections. It will also allow for wiki.myamens.com easier implementation of real-world objects like doors and windows. The update will be available sometime this summer.
Valve finally announced Counter Strike New after weeks of speculation. It's an update to CS:GO that will bring the game onto the Source 2 engine and make some major visual changes.
It also introduces the ability to use smoke grenades that respond and sub-tick updates for servers. It's got plenty of armchair gamers going crazy but it is a huge upgrade for regular players.
Smokes
Counter Strike New has a huge update that will change the way smokes work in the game. The changes are being described as responsive smokes and are a huge game changer. Smokes will expand to fill areas and move around the map to move around objects. They will also react to the lighting of the game, which makes their appearance more appealing and realistic. In addition to these new features, smokes will now be capable of interfacing with gameplay events and will offer new tactical opportunities. Bullets, for example, will cause smoke to be pushed to temporarily clear sightlines. Hex grenade blasts can also disperse smoke occlusion.
The biggest change to smokes is that they'll become a more active part of the game. In previous iterations, smokes were a fixed shape that was limited in how far they could go and the amount of vision it blocked. The new smokes will occupy the space they are placed and block more of a player's vision when they are in place. This is a significant change that will make the game more dynamic and provide both teams with the same level of visibility.
In addition to this smokes will also react to the surroundings, weaponry, and lighting in the world space. This will make the smoke feel more real and allow players to use it in a variety of ways to gain an advantage over their opponents. This is particularly beneficial in the chaotic 5v5 games which are bound to occur on every map.
Smokes will no longer be one-way that was a major issue in CSGO and allowed players to see their opponent's location from behind the smoke. Twistzz is a well-known CS:GO professional, says the new system is an enormous improvement for competitive CS2 and makes it fairer for both teams.
Other minor improvements include adjusting the vertical position of smoke particles to reduce seeing through edges and updating the smoke overlay images to match their camera's position. The expiration of smokes was changed to be in line with the visuals on the screen.
Loadouts
CS: GO players are now able to customize their weapon selection prior to the start of each game. The updated loadout system lets players to choose the weapons that best suit their playstyle and team's strategies. The updated system also adds new tactical depth to the game as players must balance firepower and utility.
In addition to the brand new loadouts, the CS: GO update includes many other enhancements and changes. Most important, the purchase menu has been completely revamped. The old buy wheel has been replaced by an adjustable grid that shows all purchase options simultaneously. The grid is filled with five pistols, as well as five "mid-tier weapons" such a submachine guns, shotguns and rifles.
The new system will be easy to use, and give players more control over their weapon choice. They can pick the weapons which best suit their playstyle, team strategy and play around with different combinations. They can also compare their loadouts against other players to see how they stack up.
While many players appreciate the added flexibility, others have complained about it deviating from the core essence of Counter-Strike. They also expressed concerns about how it would impact the loadouts for specific maps and agents' skins dependent on visibility.
In spite of these criticisms, the new loadout system will be tested more thoroughly in the coming months. It is possible that some of these issues will be addressed in future updates, so it is important to keep an eye on the site for more details.
In addition to the brand new CS: GO features, the update also comes with Workshop Tools, which can be enabled in the game's settings menu and allow community contributors to design weapon finishes, stickers, and maps. In addition the update will live ban players who violate the VAC rules during games.
The new CS GO update will be released in the coming summer. For now, players can check out the full list of updates and features by visiting the official CS: GO website.
Sub-Tick Updates
The world of Counter-Strike is constantly updated by the server in discrete intervals of time called ticks. Valve hopes to ensure that CS: GO is fast and smooth. The smallest delay can affect the accuracy of an attack. A new video reveals one of the game's biggest under-the-hood enhancements, also known as sub-tick updates.
Instead of a 64-tick-update every millisecond, CS:GO now uses sub-ticks or, as Valve calls them, "micro ticks", to communicate with the servers. Each of these tiny intervals of time will be recorded by the client and sent to the server, which will transmit the updated game state to players. The servers will now know exactly moment you fired your shot, jumped, peeked, and other inputs.
The video doesn't go over everything. However it does clarify that each piece sent by the client is accompanied by a time stamp and that the server collects all information in chronological order from all players prior to sending it back. According to the video a CS: GO will be capable of sending twice the information as a 64-tick CS: GO.
This means that even if the game's tick rate goes up to 128 Hz, it'll be able to handle your commands instantly and consistently. Micro-tick updates can also reduce the time it takes to input by making sure that the server reacts to your commands without glitches or Spectrum 2 Case delays.
This is clearly only the beginning of the technical enhancements Valve is making to the game. Valve is currently implementing dynamic smoke and particle systems to improve how smoke interacts with the environment and is upgrading all of the maps with high-resolution lighting, textures and models. Source 2 tools and features will be used to make changes to all CS: GO cosmetics and weapons.
Maps
The new update coming to Counter Strike New will bring new maps to the game, alongside a few classics that are getting facelifts. These updates are currently being tested in a limited-test beta. The first set of maps comprises upgrade and touchstone maps that will see no major changes to gameplay, whereas others have been revamped or rebuilt using the new Source 2 tools.
Of these, Overpass has been revamped to take advantage of the new engine's unified lighting system. The underpass of the map has been filled with light, making the space more spacious and less crowded. In addition smoke grenades now expand dynamically to fill in spaces and interact with the new light.
Another map that has been revamped is Italy that has been given major changes to texture lighting, structure, and lighting. The new version is more balanced than the predecessor that was heavily CT-oriented. In the near future fans can expect to see classics like Aztec and Militia updated.
While a lot of these maps remain available in other modes, they're not being added to the map pool for competitive play. The exception is Train which has been pulled out of Active Duty and will continue to be played in tournaments. Valve hasn't confirmed yet if the other maps that were removed will be returned to the pool.
Among the more controversial updates is one created by Helsingin Sanomat, Finland's national newspaper. The news agency has been a vocal critic of Russia's actions in Ukraine and the map draws inspiration from the war-torn city of Donetsk. The map is dubbed de_voyna and includes a number references to the conflict.
The developer will release a collection of Source 2 Tools for map makers in the future. This will include features such as improved lighting and character read and physical-based rendering that produces realistic materials, textures and reflections. It will also allow for wiki.myamens.com easier implementation of real-world objects like doors and windows. The update will be available sometime this summer.
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